Once you find the holocron, bring it back to Helena in the cantina. Shell have a couple of quests you need to complete first. After you knock Calo's vitality down enough, he'll threaten to blow everyone up with a thermal detonator. You probably haven't seen Bastila in action yet, so you might want to take her along, as well. You'll definitely want to take down the commander first, but make it quick, or the other guys will start throwing in cryoban grenades to slow down the action. However, B-4D4 is not indestructible, so he will die if his hit points get low enough. In order, the answers to each matrix are: The interrogation is a fairly laborious proceeding--if you don't know what you're doing, that is. At any rate, you'll need to pull the lever nearby to access the antechamber here, which contains two special grenades. While waiting to be released youll be visited by an Ithorian and then receive a call from Jana Lorso. Youll find her dancing in the Cantina and can win her back through a game of Pazaak. Once you've chosen your class and gone through the level-up procedure, Dorak will give you a crystal and send you back to Zhar, who will help you construct your saber. Once the droid is taken care of, grab the equipment from the lockers in the room and load yourself out, then head down to free the Rodian from his cell and free Bastila and the others. All of this is a roundabout way of getting to the point: you can manipulate KOTOR's leveling system so that, once you become a Jedi, you can dump nearly all of your experience points into your chosen Jedi class, thus becoming as powerful, if not much more so, than your Jedi companions. Kotor 2 Czerka Mainframe Quest. You should head out the first door, then take a right into the hallway, then take another right into the first big door you find, then follow that path until you see three Dark Jedi sealing a door with their Force powers. (1/5), Transfer from injector to container. Before you begin your adventure, you will need to create the character that will become your alter ego in the world of KOTOR. He got into debt with Davik and is unfortunately (for him) unable to pay it off. Surprisingly enough, you shouldn't have too hard a time with this battle; as long as you can continually knock the Dark Jedi around, preferably with Force wave, you should have an upper hand. All Jedi have a rudimentary ability to perform this kind of deflection, so that everyone picks up Jedi defense at their first level, but with practice, a Jedi can become much more adept at this skill, thus increasing not only the chance that they'll escape from an attack unharmed, but also turn the attack back upon the attacker. The absolute cheesiest way to off Malak, though, is via the handy use of the demolitions skill and a few deadly mines. Write something about yourself. Go back to Yuka and you can knock the price down further with a persuade or Force persuade. Czerka's mainframe to expose Czerka's corruption to the Telosian authorities.". There are numerous minor animation oddities and graphical surprises that you can uncover if you try to trigger . Or, heck, you can even give him the real sword if you wish; let it not be said that KOTOR doesn't give you options. Needless to say, keep your finger on the trigger. This feat is of somewhat universal utility; it fits almost any character, since everyone takes damage. Speak to Master Vandar to learn about your next main quest, which is to investigate the mysterious ruins which lie to the east of the Courtyard. Get the Map, then head back out of the cave. It can be applied when you are attacking an enemy from behind, if your target is stunned or immobilized, or if the scoundrel is in stealth mode. This isn't a problem for most players, since you do retain all of the vitality, feats, and skills that you've gained with the standard class that you began the game with. Also, whatever B4-D4 decides to do doesn't affect your alignment. If you just want to off him, put a frag mine in his speeder; if you want to get some items from his body, set off the speeder's alarm and he'll come running, battle droids at the ready. Two other side quests, entitled Missing Selkath and Republic Hiring Mercenaries, are given by a couple of Selkath hanging around in the mercenary enclave. yeah mine is set to Disable Movies=0 Disable Intro Movies=0. Take its body and head to the ritual marker in the southeastern corner of the map, then suspend the body of one of the kinraths from the dangling vine there, making sure that your party is healed up with full Force points before you do so. No matter what you do theyll flee to Telos. Once the generator makes your item in laboriously slow fashion (keep in mind that the game doesn't pause while you're on the computer, and that Sith are no doubt rushing towards you, so keep things speedy), pop over to the bin and pick up your swank new super robes. You should point out the connection to the slavers if you're headed towards the Light side; otherwise, you can let him go to his death for a Dark side shift. You'll encounter a wounded and infected Republic soldier near the pod; if you don't have the Rakghoul serum, he'll change almost immediately. 6. If you want prestige, and a Dark side penalty, inject the Mandalorian with two small doses of truth serum, then one of the biggest doses, and only then ask him about the weapons. You'll need to fight him before he'll calm down enough to speak with you; any Force powers that are capable of stunning will come in handy here. Charisma and wisdom aren't exactly created equal, though, especially for characters that intend to use Force powers as their prime means of affecting the game world and their enemies. Take the grenades and head south from the corridor branch. This quest doesn't involve Force attunement adjustments; screwing it up will only convince Bolook of your incompetence. What's more, it's one thing to put your fencing skills to the test; it's another thing entirely to become proficient at using a lightsaber to defend yourself against the nigh-endless number of overeager fools with blaster rifles looking to make their name by taking out a Jedi. Very few console role-playing games give you much freedom over your character's disposition towards other people, or the game world itself. Seems there has been an update since the making of this post. Activating stealth requires a personal camouflage unit, which is provided to a scoundrel at the beginning of the game; more advanced units, which lend a positive modifier to your stealth rank, can be purchased or found later on. Since attacking automatically brings you out of stealth mode, you'll only get one shot at a sneak attack before your target is alerted to your presence. After they fall, you'll have no choice but to face the man himself. The basket back up to the Great Walkway is in a clearing at the west end of the upper Shadowlands. etc., etc.) Either way, you'll need to suit up once again and head back out onto the ocean floor through the airlock behind Kono and Sami. Flurry is the active combat feat to increase to its highest rank. The only other items of quest-propelling interest are the second Promised Land journal, in a room in the northeast corner of the sewers, and the hidden entrance to the Black Vulkar base, which lies in the area to the east of our sewer entry point. The exception to this rule is for NPC party members; if you're the kind of player who tends to micromanage your PC and lets the other party members act on their own, you may want to give them more of these passive skills instead of loading them up on active combat feats that require you to manually switch over to the character and queue up an action. The other witness, Firith Me, has a story similar to Ignus', but also says that Elassa may have been a Dark Jedi. After you first leave Dantooine, speak to Zaalbar to begin this side-quest. 4/20/2020 .There is also a way to get into the czerka bay WITHOUT doing the czerka missions. Target is stunned and takes two-thirds of the attacking Jedi's level in damage every two seconds for six seconds, Target is stunned and takes two-thirds of the attacking Jedi's level in damage every two seconds for six seconds, and takes a -4 penalty to strength, dexterity, and constitution for 24 seconds, Target is stunned for six seconds and takes damage equal to half of their (the target's) maximum vitality, Save versus fortitude: No choking effect, take damage equal to attacking Jedi's level, Single victim takes -2 penalty to defense, reflex saves, and attack rolls for 30 seconds, Target is drained of one point from each attribute every three seconds for 21 seconds, and is slowed, Target is drained of one point from each attribute every second for 12 seconds, and is slowed. The trouble is in my journal it tells me to talk to. "Take the greatest Jedi Knight, strip away the Force, and what remains? Manage all your favorite fandoms in one place! All rights reserved. If, on the other hand, you visit the priest clan and ally yourself with them before heading to the north beach, then the warrior clan here will automatically go hostile to you when you enter this area. ), Logarithmic: 7 (Here's where your public school education starts to fail you. The catch to this battle is that Malak can completely regenerate himself every once in a while, by smashing open one of the creepy floating Jedi that dot the area. You can take them out with one shot of your sonic emitter, but, to keep things even, they can kill you in one shot as well. In keeping with the spirit of Star Wars, KOTOR is designed so that walking the straight-and-very-narrow path of the Light side is more difficult than simply indulging all of your evil whims and sinking into the Dark side of the Force. Rinse, repeat. On the other hand, soldiers and those who wish to become Dark Jedi will probably want to pump their treat injury skill quite a bit, since it will heal them more than their Force powers will be able to. The number of skills characters get to choose depends on their class, as well as their intelligence modifier. You'll run into Dak Vesser near the entrance to the Valley proper; if Juhani is in your party, he and she will have a frigid little back-and-forth which causes Dak to run off after you're done speaking to him. That bonus is also applied to your defense, making you more agile in battle and thus less likely to be shot or hit with an enemy weapon. He'll dish with the info, which the interrogator will attempt to claim as the result of his work. Ask the droid about the Ebon Hawk and then ask to get your posessions back. You will not believe Malak's statistics; this is a fact. These additions allow you to exceed the maximum skill rank that's imposed by your experience level. That will occur soon enough, but not before you use your shiny new flamethrower to put a serious dent in the Sith's health. Proceed still further south from here. Every so often, you'll encounter traps in KOTOR. You'll eventually reach the bridge, where Trask will prevent you from opening the door unless you equip a melee weapon. Apparently the Sith can't hold their ale--has our intrepid hero found the key to ending this horrible conflict once and for all?!? You can give him one of the false swords, or force him into a fight and kill him. 2) Information Console Use the console to download the area map or for fast travel. If you come on behalf of Czerka (Dark Side) then shell have two more quests for you before letting you into the Exchange. If you upgrade it to the second rank, then you'll be able to have your NPC party members engage Jedi at close range, while you sit back and send your lightsaber into the fray every round, with minimum risk to yourself. Surik got the credentials, for which Opo graciously gave. Though the character has a lot of brio, it's this spunky attitude and oddly false vocal quality that makes for more than a few nerve-grating conversations as you attempt to advance her side-quest later on in the game. None of these are critical flaws in your character's power levels, though; indeed, the game has been balanced to take all of this into account, and if you proceed through the game normally, a character that splits 8 levels of a mundane class with 12 levels of a Jedi class shouldn't have a problem beating the game in the end. Dark Jedi will find themselves with more credits and more loot than their Light Jedi counterparts. (You can also pick the locked door in the medical facility to find some Republic Soldiers in Bacta tanks. However one should note that on android the mod is completly playable up until the Czerka Base, but crashes (possibly due to memory overflow) in the Czerka Administration level, (though you can still finish the mod due to a wonderful tutorial posted by Negative Zero that I have linked to here) and . For Dark Side points bring the droid back to the Jana Lorso at the Czerka Office. Afterwards, the paterfamilias of the Matale family will barge into the chambers, and accuse the Sandral family of kidnapping his son. The droids across the way will all suddenly activate and start firing upon you; destroy droid will shut them down with a minimum of fuss, as will fire from an ion gun. This necessitates making the first planet of the game much more difficult than in a game with 'normal' character progression, but can be worth it if you simply want to kick ass later on in the game. If Surik is using B-4D4, he can persuade Opo Chano to give him 25 credits involving being blackmailed by a droid. Hes the guy who won the girl from Harra. If, on the other hand, you really want the power to destroy an entire planet in response to the pettiest of slights, then you do indeed have the opportunity to fall from grace here, or fall further from grace, if you've been a really bad boy during the preceding events. You cannot use the demolitions skill unless you've achieved a skill rank of at least one. You need his credentials to get the droid B-4D4 but it will cost you 2,500 credits. Although BioWare has done an admirable job in streamlining the d20 combat system for a console, and although you can always pause at any time you wish, combat can still become a bit hairy and complex with multiple combatants. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. To illustrate by way of an example, assume you have a character with a security skill of 10 that is attempting to pick a lock during the middle of a battle. Surik got the credentials, for which Opo graciously gave. Trask will display his courage by pushing you out into the hall to take the Sith on by yourself, giving you merely a lame battle cry as support. Unfortunately, he has a little scripted sequence where he waits for your party to enter the arena, then releases the hounds. Dark Side If you are following the dark side and going through Luxas quests she will tell you to get the debt back from Opo Chano. Even if you can't deter the other enemies from attacking, your best bet is still to try to stun Sherruk somehow and concentrate your attacks on him while he's incapable of fighting back. ', 'I trust you enough to leave myself open to your attack, Bastila.'. If you can stun both of the tarentateks, then concentrate your attacks on one of them until it falls, then repeat the process for the other. The Ebon Hawk will be tractored aboard Saul Karath's ship, and very bad things will begin to happen. Once you have the quest in hand, head to the Temple Exterior area and walk towards the pillar in the southeastern corner; you'll be ambushed by five or six Mandalorians once you approach. No matter what you say during the first part of the conversation, you can't prevent a confrontation, so you may want to activate your energy shields before you get close enough to trigger the confrontation, and have all of your characters using items that can prevent mind-affecting attacks. The Assualt class brings the single best ability in the game at its first level. If your PC is a man, then Bastila will become your love interest, if you treat her like a lady. Handon, who lied about having his blaster stolen. There's a massive horde of Rakghouls guarding some bodies to the northwest of the city; one of these is Rakil's apprentice. Anyhoo, the Czerka wants you to wipe them out..all of them. Your best option is to attempt to persuade or talk her into returning to the Jedi Order, since she will be available as a party member eventually if you manage to convince her to repent. This is an automatic feat that scoundrels gain for free upon hitting the appropriate level. It's usually a good idea to load up on the passive feats that match your character's preferred weapon or weapons, and save the active feats for later in the game. Scouts seem to be merely downgraded soldiers, with less vitality and fewer feats. They shouldn't be thought of as warriors, since 'wars not make one great,' after all. And not to put too fine a point on it, but Force immunity is almost always going to be a better feat to have than Force jump, especially in the last few stages of the game. These latter two have obvious Dark side implications. If you keep his secret, you earn Light side points.). You'll be able to select a few skills when you create your character, and you'll get to further enhance your knowledge at each level-up. In order to open up this quest, you'll need to inquire with the Chieftain about his people's history after you bring him back the moisture vaporators; he'll ask you to retrieve the pearl, and after you do so, he will refer you to the tribe's storyteller, who will relate their fairly interesting history. After your initial interrogations, HK will reveal that some of his primary memory functions have been obscured from him, perhaps from physical damage. You'll need to fight your way to the interior of the enclave in order to achieve your objective. Even though HK is proficient enough at battle when you meet him, characters with a high repair skill will have the opportunity to tune him up a total of four separate times, each of which will add new abilities and attribute bonuses. The reward for this mission is a Genoharadan Poison Blade. There's even a workbench in the armory you can use to reset your lightsaber crystals before you head to the top floor. The game has an odd way of valuing cards; it may value a +/-1 over a +/-2, but the former card is going to be useful far less often than the latter. As might be expected, he's a toughie, but is not unmanageable, provided you practice simple divide-and-conquer techniques. Once you arrive you can hack into the base's security measures and cause the usual chaos.). As per usual, these things get knocked over easily by Destroy Droid, but if you never learned the skill (shame on you), you'll have to take them out the hard way. Dispatch the guards and search the remains for a datapad that'll give you a bit of a clue regarding this base's main puzzle. If the player sides with Jana Lorso rather than Chodo Habat on Telos IV, then Luxa will have Surik collect the owed credits from Opo Chano. San Rafael, CA 94912, From StrategyWiki, the video game walkthrough and strategy guide wiki, Star Wars Knights of the Old Republic II: The Sith Lords, https://strategywiki.org/w/index.php?title=Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Versions&oldid=838790, Added voice lines for Opo Chano when the PC states they can repair the protocol droid themselves on Telos (dark side), Corrects a crash issue at the beginning of the dialogue after entering the Harbinger, Corrects a crash issue when transitioning between B-4D4 to the main character after Czerka Mainframe quest on Telos (light side), Corrects an art issue with NPCs that appear in the mine foreman's log on Peragus, Corrects a geometry issue inside the Jekk'Jekk Tarr bar on Nar Shaddaa, Corrects an issue with ATI Radeon cards being incorrectly reported in the swinfo.txt, Corrects an issue with Atton missing from force cage in the Telos Academy. Use tab to navigate through the menu items. Make sure the installer points to the proper location of your KOTOR2 installation. When you calm the pair down, you'll finally learn a bit about what the hell has been happening down here. Bandon will regularly use death field to recharge himself, and will keep using it until he runs out of Force points. See the glossary entry for 'critical hit' to get a bit more in-depth on this topic.) Against some powerful foes, the critical range will actually exceed the range needed for a hit, meaning that 100% of your successful hits will have a chance for double damage. When the force cage is taken down kill the assassin. Pretty simple, really. Interested in getting to the surface on the planet Telos, she agreed to help Chodo Habat and his Ithorians against Czerka, their competitors for the Telosian restoration project, in exchange for a shuttle off Citadel Station. Your way to get your posessions back him one of these is Rakil apprentice. 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Being blackmailed by a droid in order to achieve your objective these additions allow you to exceed the maximum rank.
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